From 55677f95990e0d1fe9274916856e87d74fbe2041 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?S=C5=82awomir=20Lach?= <slawek@lach.art.pl>
Date: Mon, 10 Apr 2023 11:10:15 +0200
Subject: [PATCH] =?UTF-8?q?!OSDN:=20#47697:=20S=C5=82awomir=20Lach:=20slaw?=
 =?UTF-8?q?ek@lach.art.pl?=
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Documentation about counters' helptext

diff --git a/data/alien/game.ruleset b/data/alien/game.ruleset
index 5b92bbf75a..26c550c93c 100644
--- a/data/alien/game.ruleset
+++ b/data/alien/game.ruleset
@@ -628,6 +628,10 @@ type = "Embassy"
 ;                          does not celebrates, counter is zeroed
 ;                          "Disorder" - Increased each turn city is in disorder state. In
 ;                          case riots are eliminated, value is zeroed.
+;helptext                = Description about relation with requirement
+;                          vectors (effects, building, units, etc.)
+;                          and when counter req of this counter
+;                          will be fulfilled.
 ; */ <-- avoid gettext warnings
 
 [playercolors]
diff --git a/data/civ1/game.ruleset b/data/civ1/game.ruleset
index 4a3e83ecee..fbb60487b2 100644
--- a/data/civ1/game.ruleset
+++ b/data/civ1/game.ruleset
@@ -658,6 +658,10 @@ type = "Embassy"
 ;                          does not celebrates, counter is zeroed
 ;                          "Disorder" - Increased each turn city is in disorder state. In
 ;                          case riots are eliminated, value is zeroed.
+;helptext                = Description about relation with requirement
+;                          vectors (effects, building, units, etc.)
+;                          and when counter req of this counter
+;                          will be fulfilled.
 ; */ <-- avoid gettext warnings
 
 [playercolors]
diff --git a/data/civ2/game.ruleset b/data/civ2/game.ruleset
index 9be8a31a0a..10e07648f6 100644
--- a/data/civ2/game.ruleset
+++ b/data/civ2/game.ruleset
@@ -589,6 +589,10 @@ type = "Embassy"
 ;                          does not celebrates, counter is zeroed
 ;                          "Disorder" - Increased each turn city is in disorder state. In
 ;                          case riots are eliminated, value is zeroed.
+;helptext                = Description about relation with requirement
+;                          vectors (effects, building, units, etc.)
+;                          and when counter req of this counter
+;                          will be fulfilled.
 ; */ <-- avoid gettext warnings
 
 [playercolors]
diff --git a/data/civ2civ3/game.ruleset b/data/civ2civ3/game.ruleset
index d301a426e0..2be989e60e 100644
--- a/data/civ2civ3/game.ruleset
+++ b/data/civ2civ3/game.ruleset
@@ -720,6 +720,10 @@ type = "Embassy"
 ;                          does not celebrates, counter is zeroed
 ;                          "Disorder" - Increased each turn city is in disorder state. In
 ;                          case riots are eliminated, value is zeroed.
+;helptext                = Description about relation with requirement
+;                          vectors (effects, building, units, etc.)
+;                          and when counter req of this counter
+;                          will be fulfilled.
 ; */ <-- avoid gettext warnings
 
 [playercolors]
diff --git a/data/classic/game.ruleset b/data/classic/game.ruleset
index aa97b07b7a..7235a0ac0a 100644
--- a/data/classic/game.ruleset
+++ b/data/classic/game.ruleset
@@ -637,6 +637,10 @@ type = "Embassy"
 ;                          does not celebrates, counter is zeroed
 ;                          "Disorder" - Increased each turn city is in disorder state. In
 ;                          case riots are eliminated, value is zeroed.
+;helptext                = Description about relation with requirement
+;                          vectors (effects, building, units, etc.)
+;                          and when counter req of this counter
+;                          will be fulfilled.
 ; */ <-- avoid gettext warnings
 
 [playercolors]
diff --git a/data/goldkeep/game.ruleset b/data/goldkeep/game.ruleset
index 1d79f4248d..e028478e2d 100644
--- a/data/goldkeep/game.ruleset
+++ b/data/goldkeep/game.ruleset
@@ -656,6 +656,10 @@ type = "Embassy"
 ;                          does not celebrates, counter is zeroed
 ;                          "Disorder" - Increased each turn city is in disorder state. In
 ;                          case riots are eliminated, value is zeroed.
+;helptext                = Description about relation with requirement
+;                          vectors (effects, building, units, etc.)
+;                          and when counter req of this counter
+;                          will be fulfilled.
 ; */ <-- avoid gettext warnings
 
 [playercolors]
diff --git a/data/granularity/game.ruleset b/data/granularity/game.ruleset
index 6af7663564..159c123007 100644
--- a/data/granularity/game.ruleset
+++ b/data/granularity/game.ruleset
@@ -581,6 +581,10 @@ name = _("Goods")
 ;                          does not celebrates, counter is zeroed
 ;                          "Disorder" - Increased each turn city is in disorder state. In
 ;                          case riots are eliminated, value is zeroed.
+;helptext                = Description about relation with requirement
+;                          vectors (effects, building, units, etc.)
+;                          and when counter req of this counter
+;                          will be fulfilled.
 ; /* <-- avoid gettext warnings
 
 [playercolors]
diff --git a/data/multiplayer/game.ruleset b/data/multiplayer/game.ruleset
index 0c2bc59db4..d0a4513102 100644
--- a/data/multiplayer/game.ruleset
+++ b/data/multiplayer/game.ruleset
@@ -610,6 +610,10 @@ type = "Embassy"
 ;                          does not celebrates, counter is zeroed
 ;                          "Disorder" - Increased each turn city is in disorder state. In
 ;                          case riots are eliminated, value is zeroed.
+;helptext                = Description about relation with requirement
+;                          vectors (effects, building, units, etc.)
+;                          and when counter req of this counter
+;                          will be fulfilled.
 ; */ <-- avoid gettext warnings
 
 [playercolors]
diff --git a/data/ruledit/comments-3.3.txt b/data/ruledit/comments-3.3.txt
index 88a76b61d4..5a4b5cffb3 100644
--- a/data/ruledit/comments-3.3.txt
+++ b/data/ruledit/comments-3.3.txt
@@ -1269,6 +1269,10 @@ counters = "\n\
 ;                          do not celebrates, counter is zeroed\n\
 ;                          \"Disorder\" - Increased each turn city is in disorder state. In\n\
 ;                          case riots are eliminated, value is zeroed.\n\
+;helptext                = Description about relation with requirement\n\
+;                          vectors (effects, building, units, etc.)\n\
+;                          and when counter req of this counter\n\
+;                          will be fulfilled.
 ; */ <-- avoid gettext warnings\n\
 "
 
diff --git a/data/sandbox/game.ruleset b/data/sandbox/game.ruleset
index 303cae2204..f9064a0d5d 100644
--- a/data/sandbox/game.ruleset
+++ b/data/sandbox/game.ruleset
@@ -805,6 +805,10 @@ type = "SharedTiles"
 ;                          does not celebrates, counter is zeroed
 ;                          "Disorder" - Increased each turn city is in disorder state. In
 ;                          case riots are eliminated, value is zeroed.
+;helptext                = Description about relation with requirement
+;                          vectors (effects, building, units, etc.)
+;                          and when counter req of this counter
+;                          will be fulfilled.
 ; */ <-- avoid gettext warnings
 
 [counter_owned1]
diff --git a/data/stub/game.ruleset b/data/stub/game.ruleset
index 64ac2688c7..fa40f5e057 100644
--- a/data/stub/game.ruleset
+++ b/data/stub/game.ruleset
@@ -573,6 +573,10 @@ name = _("Goods")
 ;                          does not celebrates, counter is zeroed
 ;                          "Disorder" - Increased each turn city is in disorder state. In
 ;                          case riots are eliminated, value is zeroed.
+;helptext                = Description about relation with requirement
+;                          vectors (effects, building, units, etc.)
+;                          and when counter req of this counter
+;                          will be fulfilled.
 ; */ <-- avoid gettext warnings
 
 [playercolors]
diff --git a/data/webperimental/game.ruleset b/data/webperimental/game.ruleset
index 3776315a95..7b765566a6 100644
--- a/data/webperimental/game.ruleset
+++ b/data/webperimental/game.ruleset
@@ -642,6 +642,10 @@ type = "Embassy"
 ;                          does not celebrates, counter is zeroed
 ;                          "Disorder" - Increased each turn city is in disorder state. In
 ;                          case riots are eliminated, value is zeroed.
+;helptext                = Description about relation with requirement
+;                          vectors (effects, building, units, etc.)
+;                          and when counter req of this counter
+;                          will be fulfilled.
 ; */ <-- avoid gettext warnings
 
 [playercolors]
-- 
2.40.0

