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cluttermm
1.17.3
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| pivot_x | Return location for the normalized X coordinate of the pivot point, or 0. |
| pivot_y | Return location for the normalized Y coordinate of the pivot point, or 0. |
| axis | The axis of the rotation. |
| translate_x | Return location for the X component of the translation, or 0. |
| translate_y | Return location for the Y component of the translation, or 0. |
| translate_z | Return location for the Z component of the translation, or 0. |
true if the actor has been set to expand. true if the actor has been set to expand. | orientation | The direction of expansion. |
true if the actor should expand. | transform | A Clutter::Matrix, or 0. |
| repeat | The repeat policy. |
| pivot_x | The normalized X coordinate of the pivot point. |
| pivot_y | The normalized Y coordinate of the pivot point. |
| pivot_z | The Z coordinate of the actor's pivot point. |
| axis | The axis to set the angle one. |
| angle | The angle of rotation, in degrees. |
| scale_z | The scaling factor along the Z axis. |
| transform | A Clutter::Matrix, or 0 to unset a custom transformation. |
| translate_x | The translation along the X axis. |
| translate_y | The translation along the Y axis. |
| translate_z | The translation along the Z axis. |
| expand | Whether the actor should expand horizontally. |
| expand | Whether the actor should expand vertically. |
| z_position | The position on the Z axis. |
| event | A Clutter::Event. |
| name | The name of the transition. |
| is_finished | Whether the transition was finished, or stopped. |
| orientation | The orientation of the Clutter::BoxLayout. |
| child | The Clutter::Actor to add. |
| left | The column number to attach the left side of child to. |
| top | The row number to attach the top side of child to. |
| width | The number of columns that child will span. |
| height | The number of rows that child will span. |
| child | The actor to add. |
| sibling | The child of layout that child will be placed next to, or 0 to place child at the beginning or end. |
| side | The side of sibling that child is positioned next to. |
| width | The number of columns that child will span. |
| height | The number of rows that child will span. |
| left | The left edge of the cell. |
| top | The top edge of the cell. |
0. | left | The left edge of the cell. |
| top | The top edge of the cell. |
0. | position | The position to insert the column at. |
| sibling | The child of layout that the new row or column will be placed next to. |
| side | The side of sibling that child is positioned next to. |
| position | The position to insert the row at. |
| homogeneous | true to make columns homogeneous. |
| spacing | The spacing between columns of the layout, in pixels. |
| orientation | The orientation of the Clutter::GridLayout. |
| homogeneous | true to make rows homogeneous. |
| spacing | The spacing between rows of the layout, in pixels. |
| data | The image data, as a Bytes. |
| pixel_format | The Cogl pixel format of the image data. |
| width | The width of the image data. |
| height | The height of the image data. |
| row_stride | The length of each row inside data. |
true if the image data was successfully loaded, and false otherwise. | sequence | A Clutter::EventSequence, or 0 if the device is not touch-based. |
| point | Return location for the pointer or touch point. |
false if the device's sequence hasn't been found, and true otherwise. | index | The index of the key frame. |
| key | The key of the key frame. |
| mode | The easing mode of the key frame. |
| value | A Value containing the value of the key frame. |
| n_key_frames | The number of values. |
| key_frames | An array of keys between 0.0 and 1.0, one for each key frame. |
| n_modes | The number of easing modes. |
| modes | An array of easing modes, one for each key frame. |
| n_values | The number of values. |
| values | An array of values, one for each key frame. |
| b | A Clutter::Point. |
| x_distance | Return location for the horizontal distance between the points. |
| y_distance | Return location for the vertical distance between the points. |
| point | The point to check. |
true if the point is contained by rect. | b | A Clutter::Rect. |
true if the first rectangle contains the second. | d_x | An horizontal value; a positive d_x will create an inset rectangle, and a negative value will create a larger rectangle. |
| d_y | A vertical value; a positive d_x will create an inset rectangle, and a negative value will create a larger rectangle. |
| b | A Clutter::Rect. |
| res | A Clutter::Rect, or 0. |
true if the intersection of a and b is not empty. | d_x | The horizontal offset value. |
| d_y | The vertical offset value. |
| point | A Clutter::Point. |
| rect | A Clutter::Rect. |
| mode | A Clutter::ScrollMode. |
| value | A Value with the initial value of the transition. |
| value | A Value with the final value of the transition. |
1.8.7