|
cluttermm
1.17.3
|


Public Member Functions | |
| virtual | ~BehaviourDepth () |
| ClutterBehaviourDepth* | gobj () |
| Provides access to the underlying C GObject. More... | |
| const ClutterBehaviourDepth* | gobj () const |
| Provides access to the underlying C GObject. More... | |
| ClutterBehaviourDepth* | gobj_copy () |
| Provides access to the underlying C instance. The caller is responsible for unrefing it. Use when directly setting fields in structs. More... | |
| void | set_bounds (int depth_start, int depth_end) |
| Sets the boundaries of the behaviour. More... | |
| void | get_bounds (int& depth_start, int& depth_end) |
| Gets the boundaries of the behaviour. More... | |
| Glib::PropertyProxy< int > | property_depth_end () |
| Final depth to apply. More... | |
| Glib::PropertyProxy_ReadOnly< int > | property_depth_end () const |
| Final depth to apply. More... | |
| Glib::PropertyProxy< int > | property_depth_start () |
| Initial depth to apply. More... | |
| Glib::PropertyProxy_ReadOnly< int > | property_depth_start () const |
| Initial depth to apply. More... | |
Public Member Functions inherited from Clutter::Behaviour | |
| virtual | ~Behaviour () |
| ClutterBehaviour* | gobj () |
| Provides access to the underlying C GObject. More... | |
| const ClutterBehaviour* | gobj () const |
| Provides access to the underlying C GObject. More... | |
| ClutterBehaviour* | gobj_copy () |
| Provides access to the underlying C instance. The caller is responsible for unrefing it. Use when directly setting fields in structs. More... | |
| void | apply (const Glib::RefPtr< Actor >& actor) |
| Applies behave to actor. More... | |
| void | remove (const Glib::RefPtr< Actor >& actor) |
| Removes actor from the list of Clutter::Actors to which behave applies. More... | |
| void | remove_all () |
| Removes every actor from the list that behave holds. More... | |
| bool | is_applied (const Glib::RefPtr< Actor >& actor) |
| Check if behave applied to actor. More... | |
| std::vector< Glib::RefPtr < Actor > > | get_actors () |
| std::vector< Glib::RefPtr < Actor const > > | get_actors () const |
| int | get_n_actors () const |
| Gets the number of actors this behaviour is applied too. More... | |
| Glib::RefPtr< Actor > | get_nth_actor (int index) |
| Gets an actor the behaviour was applied to referenced by index num. More... | |
| Glib::RefPtr< const Actor > | get_nth_actor (int index) const |
| Gets an actor the behaviour was applied to referenced by index num. More... | |
| Glib::RefPtr< Alpha > | get_alpha () |
| Retrieves the Clutter::Alpha object bound to behave. More... | |
| Glib::RefPtr< const Alpha > | get_alpha () const |
| Retrieves the Clutter::Alpha object bound to behave. More... | |
| void | set_alpha (const Glib::RefPtr< Alpha >& alpha) |
| Binds alpha to a Clutter::Behaviour. More... | |
| void | actors_foreach (const SlotForEach& slot) |
| Glib::SignalProxy1< void, const Glib::RefPtr< Actor >& > | signal_applied () |
| Glib::SignalProxy1< void, const Glib::RefPtr< Actor >& > | signal_removed () |
| Glib::PropertyProxy < Glib::RefPtr< Alpha > > | property_alpha () |
| Alpha Object to drive the behaviour. More... | |
| Glib::PropertyProxy_ReadOnly < Glib::RefPtr< Alpha > > | property_alpha () const |
| Alpha Object to drive the behaviour. More... | |
Static Public Member Functions | |
| static GType | get_type () |
| Get the GType for this class, for use with the underlying GObject type system. More... | |
| static Glib::RefPtr < BehaviourDepth > | create (const Glib::RefPtr< Alpha >& alpha, int start_depth, int end_depth) |
Static Public Member Functions inherited from Clutter::Behaviour | |
| static GType | get_type () |
| Get the GType for this class, for use with the underlying GObject type system. More... | |
Protected Member Functions | |
| BehaviourDepth (const Glib::RefPtr< Alpha >& alpha, int depth_start, int depth_end) | |
Protected Member Functions inherited from Clutter::Behaviour | |
| Behaviour () | |
| virtual void | alpha_notify_vfunc (double alpha_value) |
| virtual void | on_applied (const Glib::RefPtr< Actor >& actor) |
| This is a default handler for the signal signal_applied(). More... | |
| virtual void | on_removed (const Glib::RefPtr< Actor >& actor) |
| This is a default handler for the signal signal_removed(). More... | |
Related Functions | |
(Note that these are not member functions.) | |
| Glib::RefPtr < Clutter::BehaviourDepth > | wrap (ClutterBehaviourDepth* object, bool take_copy=false) |
| A Glib::wrap() method for this object. More... | |
Related Functions inherited from Clutter::Behaviour | |
| Glib::RefPtr< Clutter::Behaviour > | wrap (ClutterBehaviour* object, bool take_copy=false) |
| A Glib::wrap() method for this object. More... | |
Additional Inherited Members | |
Public Types inherited from Clutter::Behaviour | |
| typedef sigc::slot< void, const Glib::RefPtr< Behaviour > &, const Glib::RefPtr< Actor >& > | SlotForEach |
| For instance, void on_foreach(const Glib::RefPtr<Behaviour>& behaviour, const Glib::RefPtr<Actor>& actor) More... | |
|
virtual |
|
explicitprotected |
|
static |
| void Clutter::BehaviourDepth::get_bounds | ( | int & | depth_start, |
| int & | depth_end | ||
| ) |
Gets the boundaries of the behaviour.
Deprecated: 1.6
| depth_start | Return location for the initial depth value, or 0. |
| depth_end | Return location for the final depth value, or 0. |
|
static |
Get the GType for this class, for use with the underlying GObject type system.
|
inline |
Provides access to the underlying C GObject.
|
inline |
Provides access to the underlying C GObject.
| ClutterBehaviourDepth* Clutter::BehaviourDepth::gobj_copy | ( | ) |
Provides access to the underlying C instance. The caller is responsible for unrefing it. Use when directly setting fields in structs.
| Glib::PropertyProxy< int > Clutter::BehaviourDepth::property_depth_end | ( | ) |
Final depth to apply.
You rarely need to use properties because there are get_ and set_ methods for almost all of them.
| Glib::PropertyProxy_ReadOnly< int > Clutter::BehaviourDepth::property_depth_end | ( | ) | const |
Final depth to apply.
You rarely need to use properties because there are get_ and set_ methods for almost all of them.
| Glib::PropertyProxy< int > Clutter::BehaviourDepth::property_depth_start | ( | ) |
Initial depth to apply.
You rarely need to use properties because there are get_ and set_ methods for almost all of them.
| Glib::PropertyProxy_ReadOnly< int > Clutter::BehaviourDepth::property_depth_start | ( | ) | const |
Initial depth to apply.
You rarely need to use properties because there are get_ and set_ methods for almost all of them.
| void Clutter::BehaviourDepth::set_bounds | ( | int | depth_start, |
| int | depth_end | ||
| ) |
Sets the boundaries of the behaviour.
Deprecated: 1.6
| depth_start | Initial value of the depth. |
| depth_end | Final value of the depth. |
|
related |
A Glib::wrap() method for this object.
| object | The C instance. |
| take_copy | False if the result should take ownership of the C instance. True if it should take a new copy or ref. |
1.8.7