| LibBonoboUI API Reference Manual | ||||
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BonoboUIComponent;
BonoboUIComponentPrivate;
void (*BonoboUIListenerFn) (BonoboUIComponent *component,
const char *path,
Bonobo_UIComponent_EventType type,
const char *state,
gpointer user_data);
void (*BonoboUIVerbFn) (BonoboUIComponent *component,
gpointer user_data,
const char *cname);
BonoboUIComponentClass;
BonoboUIComponent* bonobo_ui_component_construct (BonoboUIComponent *component,
const char *name);
BonoboUIComponent* bonobo_ui_component_new (const char *name);
BonoboUIComponent* bonobo_ui_component_new_default (void);
void bonobo_ui_component_set_name (BonoboUIComponent *component,
const char *name);
const char* bonobo_ui_component_get_name (BonoboUIComponent *component);
void bonobo_ui_component_set_container (BonoboUIComponent *component,
Bonobo_UIContainer container,
CORBA_Environment *opt_ev);
void bonobo_ui_component_unset_container (BonoboUIComponent *component,
CORBA_Environment *opt_ev);
Bonobo_UIContainer bonobo_ui_component_get_container (BonoboUIComponent *component);
void bonobo_ui_component_add_verb (BonoboUIComponent *component,
const char *cname,
BonoboUIVerbFn fn,
gpointer user_data);
void bonobo_ui_component_add_verb_full (BonoboUIComponent *component,
const char *cname,
GClosure *closure);
void bonobo_ui_component_remove_verb (BonoboUIComponent *component,
const char *cname);
void bonobo_ui_component_remove_verb_by_closure
(BonoboUIComponent *component,
GClosure *closure);
void bonobo_ui_component_add_listener (BonoboUIComponent *component,
const char *id,
BonoboUIListenerFn fn,
gpointer user_data);
void bonobo_ui_component_add_listener_full
(BonoboUIComponent *component,
const char *id,
GClosure *closure);
void bonobo_ui_component_remove_listener (BonoboUIComponent *component,
const char *cname);
void bonobo_ui_component_remove_listener_by_closure
(BonoboUIComponent *component,
GClosure *closure);
void bonobo_ui_component_set (BonoboUIComponent *component,
const char *path,
const char *xml,
CORBA_Environment *opt_ev);
void bonobo_ui_component_set_translate (BonoboUIComponent *component,
const char *path,
const char *xml,
CORBA_Environment *opt_ev);
void bonobo_ui_component_set_tree (BonoboUIComponent *component,
const char *path,
BonoboUINode *node,
CORBA_Environment *ev);
void bonobo_ui_component_rm (BonoboUIComponent *component,
const char *path,
CORBA_Environment *ev);
gboolean bonobo_ui_component_path_exists (BonoboUIComponent *component,
const char *path,
CORBA_Environment *ev);
CORBA_char* bonobo_ui_component_get (BonoboUIComponent *component,
const char *path,
gboolean recurse,
CORBA_Environment *opt_ev);
BonoboUINode* bonobo_ui_component_get_tree (BonoboUIComponent *component,
const char *path,
gboolean recurse,
CORBA_Environment *opt_ev);
void bonobo_ui_component_object_set (BonoboUIComponent *component,
const char *path,
Bonobo_Unknown control,
CORBA_Environment *opt_ev);
Bonobo_Unknown bonobo_ui_component_object_get (BonoboUIComponent *component,
const char *path,
CORBA_Environment *opt_ev);
void bonobo_ui_component_widget_set (BonoboUIComponent *component,
const char *path,
GtkWidget *widget,
CORBA_Environment *opt_ev);
void bonobo_ui_component_freeze (BonoboUIComponent *component,
CORBA_Environment *opt_ev);
void bonobo_ui_component_thaw (BonoboUIComponent *component,
CORBA_Environment *opt_ev);
void bonobo_ui_component_set_prop (BonoboUIComponent *component,
const char *path,
const char *prop,
const char *value,
CORBA_Environment *opt_ev);
gchar* bonobo_ui_component_get_prop (BonoboUIComponent *component,
const char *path,
const char *prop,
CORBA_Environment *opt_ev);
void bonobo_ui_component_set_status (BonoboUIComponent *component,
const char *text,
CORBA_Environment *opt_ev);
BonoboUIVerb;
#define BONOBO_UI_VERB (name,cb)
#define BONOBO_UI_VERB_DATA (name,cb,data)
#define BONOBO_UI_UNSAFE_VERB (name,cb)
#define BONOBO_UI_UNSAFE_VERB_DATA (name,cb,data)
#define BONOBO_UI_VERB_END
void bonobo_ui_component_add_verb_list (BonoboUIComponent *component,
const BonoboUIVerb *list);
void bonobo_ui_component_add_verb_list_with_data
(BonoboUIComponent *component,
const BonoboUIVerb *list,
gpointer user_data);
The BonoboUIComponent is the client side portion of the UI merging scheme. It should be implemented by any component that wishes to merge menus / UI. The Component object is neccessary to receive notifications from the associated BonoboUIContainer. Notifications come in two forms - verbs and events. Verbs have an associated ( non translated ) name that is used to match them with callbacks. Events have an associated ( non translated ) id that does the same thing. Events pass a state string. Events are used for eg. toggle buttons, Verbs are used for eg. Menu items.
Mostly you don't need to bother with creating your own BonoboUIComponent, if you implement a Control eg. a BonoboUIComponent is created at Control construction time and can be accessed thus:
Example 4. Using the UI Component associated with a control
/*
* For the format of the XML see bonobo/doc/xml-ui.txt
* For a standard template to base your UI on see bonobo/doc/std-ui.xml
*/
const char my_ui_elements [] =
">placeholder name=\"FileOps\"<"
" >menuitem name=\"Foo\" verb=\"FileFoo\" _label=\"Foo!\""
" _tip=\"do some foo thing\"/<"
">/placeholder<";
static void
control_activate_cb (BonoboControl *object,
gboolean state,
gpointer user_data)
{
BonoboUIComponent *ui_component;
/* Get UIComponent from control */
ui_component = bonobo_control_get_ui_component (control);
if (state) /* Activate */
bonobo_ui_component_set_translate (
ui_component, "/menu/File", my_ui_elements, NULL);
else /* De-activate */
bonobo_ui_component_unset_container (ui_component);
}
static void
verb_foo_cb (BonoboUIComponent *ui_container,
gpointer user_data,
const char *cname)
{
BonoboControl *control = user_data;
g_print ("FileFoo !\n");
}
static BonoboUIVerb my_ui_verbs[] = {
BONOBO_UI_VERB ("FileFoo", verb_foo_cb),
BONOBO_UI_VERB_END
};
BonoboObject *
create_ui_control (void)
{
BonoboControl *control;
BonoboUIComponent *ui_component;
GtkWidget *widget;
control = bonobo_control_new ((widget = gtk_widget_new_label ("Hello World")));
/* Automaticaly associate the remote UIContainer for us on activate */
bonobo_control_set_automerge (control, TRUE);
ui_component = bonobo_control_get_ui_component (control);
/* Register the verbs with the UI Component */
bonobo_ui_component_add_verb_list_with_data (
ui_component, my_ui_verbs, control);
gtk_signal_connect (GTK_OBJECT (control), "activate",
GTK_SIGNAL_FUNC (control_activate_cb), NULL);
gtk_widget_show (widget);
return BONOBO_OBJECT (control);
}
This sets up the UI, associates a 'FileFoo' verb with a callback, and
on control activation merges the UI elements into a standard path
in the file menu.
There are several standard placeholders that it is important for containers to implement, basing your UI on the doc/std-ui.xml is a very good starting point. Also in the above example the _label and _tip are not cmd / widget separated - for more information read doc/ui-xml.txt.
Most applications will should not use the BonoboUIComponent in this
way, there is a bonobo_ui_util_set_ui that does
the translation, help menu build, insertion etc. from an installed
XML file. The above example is complete except for translation, which
is extremely important. Here is a better activate function:
Example 5. A better way to create your UI
static void
control_activate_cb (BonoboControl *object,
gboolean state,
gpointer user_data)
{
BonoboUIComponent *ui_component;
/* Get UIComponent from control */
ui_component = bonobo_control_get_ui_component (control);
if (state) /* Activate */
/*
* Use a helper function to setup your UI from a file:
*/
bonobo_ui_util_set_ui (
ui_component, MY_COMPILE_TIME_PREFIX,
"GNOME_MyApp.ui", "my-app");
else /* De-activate */
bonobo_ui_component_unset_container (ui_component);
}
In this example "GNOME_MyApp.ui" is the correctly namespaced UI
xml filename, ( see doc/NAMESPACE to register your name ), and
"my-app" is the gnome application name, from which a path to your
installed help files can be deduced.
void (*BonoboUIListenerFn) (BonoboUIComponent *component, const char *path, Bonobo_UIComponent_EventType type, const char *state, gpointer user_data);
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void (*BonoboUIVerbFn) (BonoboUIComponent *component, gpointer user_data, const char *cname);
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typedef struct {
BonoboObjectClass parent_class;
POA_Bonobo_UIComponent__epv epv;
gpointer dummy[6];
/* Signals */
void (*exec_verb) (BonoboUIComponent *comp,
const char *cname);
void (*ui_event) (BonoboUIComponent *comp,
const char *path,
Bonobo_UIComponent_EventType type,
const char *state);
/* Virtual XML Methods */
void (*freeze) (BonoboUIComponent *component,
CORBA_Environment *opt_ev);
void (*thaw) (BonoboUIComponent *component,
CORBA_Environment *opt_ev);
void (*xml_set) (BonoboUIComponent *component,
const char *path,
const char *xml,
CORBA_Environment *ev);
CORBA_char *(*xml_get) (BonoboUIComponent *component,
const char *path,
gboolean recurse,
CORBA_Environment *ev);
void (*xml_rm) (BonoboUIComponent *component,
const char *path,
CORBA_Environment *ev);
void (*set_prop) (BonoboUIComponent *component,
const char *path,
const char *prop,
const char *value,
CORBA_Environment *opt_ev);
gchar *(*get_prop) (BonoboUIComponent *component,
const char *path,
const char *prop,
CORBA_Environment *opt_ev);
gboolean (*exists) (BonoboUIComponent *component,
const char *path,
CORBA_Environment *ev);
} BonoboUIComponentClass;
BonoboUIComponent* bonobo_ui_component_construct (BonoboUIComponent *component, const char *name);
Construct the UI component with name name
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the name of the UI component |
Returns : |
a constructed UI component or NULL on error |
BonoboUIComponent* bonobo_ui_component_new (const char *name);
Create a new UI component with the specified name
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the name of the UI component |
Returns : |
a new UI component |
BonoboUIComponent* bonobo_ui_component_new_default (void);
Create a UI component with a unique default name constructed from various available system properties.
Returns : |
a new UI component |
void bonobo_ui_component_set_name (BonoboUIComponent *component, const char *name);
Set the name of the UI component
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the UI component |
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the new name |
const char* bonobo_ui_component_get_name (BonoboUIComponent *component);
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the UI component |
Returns : |
the name of the UI component
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void bonobo_ui_component_set_container (BonoboUIComponent *component, Bonobo_UIContainer container, CORBA_Environment *opt_ev);
This associates this component with a remote container
object.
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the component |
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a remote container object. |
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void bonobo_ui_component_unset_container (BonoboUIComponent *component, CORBA_Environment *opt_ev);
This dis-associates the component from its associated
BonoboUIContainer.
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the component |
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Bonobo_UIContainer bonobo_ui_component_get_container (BonoboUIComponent *component);
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the component. |
Returns : |
the associated remote container |
void bonobo_ui_component_add_verb (BonoboUIComponent *component, const char *cname, BonoboUIVerbFn fn, gpointer user_data);
Add a verb to the UI component, that can be invoked by the container.
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the component to add it to |
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the programmatic name of the verb |
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the callback function for invoking it |
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the associated user data for the callback |
void bonobo_ui_component_add_verb_full (BonoboUIComponent *component, const char *cname, GClosure *closure);
Add a verb to the UI component, that can be invoked by the container.
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the component to add it to |
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the programmatic name of the verb |
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void bonobo_ui_component_remove_verb (BonoboUIComponent *component, const char *cname);
Remove a verb by it's unique name
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the component to add it to |
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the programmatic name of the verb |
void bonobo_ui_component_remove_verb_by_closure
(BonoboUIComponent *component,
GClosure *closure);
remove any verb handled by fn.
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the component to add it to |
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void bonobo_ui_component_add_listener (BonoboUIComponent *component, const char *id, BonoboUIListenerFn fn, gpointer user_data);
Add a listener for stateful events.
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the component to add it to |
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the programmatic name of the id |
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the callback function for invoking it |
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the associated user data for the callback |
void bonobo_ui_component_add_listener_full
(BonoboUIComponent *component,
const char *id,
GClosure *closure);
Add a listener for stateful events.
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the component to add it to |
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the programmatic name of the id |
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void bonobo_ui_component_remove_listener (BonoboUIComponent *component, const char *cname);
Remove any listener by its unique id
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the component to add it to |
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the programmatic name of the id |
void bonobo_ui_component_remove_listener_by_closure
(BonoboUIComponent *component,
GClosure *closure);
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void bonobo_ui_component_set (BonoboUIComponent *component, const char *path, const char *xml, CORBA_Environment *opt_ev);
Set the xml fragment into the remote BonoboUIContainer's tree
attached to component at the specified path
If you see blank menu items ( or just separators ) it's likely that you should be using bonobo_ui_component_set_translate which substantialy deprecates this routine.
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the component |
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the path to set |
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the xml to set |
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the (optional) CORBA exception environment |
void bonobo_ui_component_set_translate (BonoboUIComponent *component, const char *path, const char *xml, CORBA_Environment *opt_ev);
This routine parses the XML strings, and converts any: _label="Hello World" type strings into the translated, and encoded format expected by the remote BonoboUIContainer.
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the component |
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the path to set |
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the non translated xml to set |
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the (optional) CORBA exception environment |
void bonobo_ui_component_set_tree (BonoboUIComponent *component, const char *path, BonoboUINode *node, CORBA_Environment *ev);
Set the xml fragment into the remote BonoboUIContainer's tree
attached to component at the specified path
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the component |
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the path to set |
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the BonoboUINode representation of an xml tree to set |
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the (optional) CORBA exception environment |
void bonobo_ui_component_rm (BonoboUIComponent *component, const char *path, CORBA_Environment *ev);
This routine removes a chunk of the XML tree in the
BonoboUIContainer associated with component pointed
to by path.
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the component |
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the path to set |
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the (optional) CORBA exception environment |
gboolean bonobo_ui_component_path_exists (BonoboUIComponent *component, const char *path, CORBA_Environment *ev);
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the component |
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the path to set the property on |
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the (optional) CORBA exception environment |
Returns : |
TRUE if the path exists in the container. |
CORBA_char* bonobo_ui_component_get (BonoboUIComponent *component, const char *path, gboolean recurse, CORBA_Environment *opt_ev);
This routine fetches a chunk of the XML tree in the
BonoboUIContainer associated with component pointed
to by path. If recurse then the child nodes of path
are returned too, otherwise they are not.
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the component |
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the path to get |
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whether to get child nodes of path
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the (optional) CORBA exception environment |
Returns : |
an XML string (CORBA allocated) |
BonoboUINode* bonobo_ui_component_get_tree (BonoboUIComponent *component, const char *path, gboolean recurse, CORBA_Environment *opt_ev);
This routine fetches a chunk of the XML tree in the
BonoboUIContainer associated with component pointed
to by path. If recurse then the child nodes of path
are returned too, otherwise they are not.
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the component |
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the path to get |
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whether to get child nodes of path
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the (optional) CORBA exception environment |
Returns : |
an BonoboUINode XML representation |
void bonobo_ui_component_object_set (BonoboUIComponent *component, const char *path, Bonobo_Unknown control, CORBA_Environment *opt_ev);
This registers the control CORBA object into the
BonoboUIContainer associated with this component at
the specified path. This is most often used to associate
controls with a certain path.
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the component |
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the path to set |
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a CORBA object reference |
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the (optional) CORBA exception environment |
Bonobo_Unknown bonobo_ui_component_object_get (BonoboUIComponent *component, const char *path, CORBA_Environment *opt_ev);
This returns the control CORBA object registered with the
BonoboUIContainer associated with this component at
the specified path.
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the component |
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the path to set |
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Returns : |
the associated remote CORBA object. |
void bonobo_ui_component_widget_set (BonoboUIComponent *component, const char *path, GtkWidget *widget, CORBA_Environment *opt_ev);
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void bonobo_ui_component_freeze (BonoboUIComponent *component, CORBA_Environment *opt_ev);
This increments the freeze count on the associated BonoboUIContainer, (if not already frozen) this means that a batch of update operations can be performed without a re-render penalty per update.
NB. if your GUI is frozen / not updating you probably have a freeze / thaw reference leak/
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the component |
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void bonobo_ui_component_thaw (BonoboUIComponent *component, CORBA_Environment *opt_ev);
This decrements the freeze count on the remote associated BonoboUIContainer, (if frozen). This means that a batch of update operations can be performed without a re-render penalty per update.
NB. if your GUI is frozen / not updating you probably have a freeze / thaw reference leak/
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the component |
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void bonobo_ui_component_set_prop (BonoboUIComponent *component, const char *path, const char *prop, const char *value, CORBA_Environment *opt_ev);
This helper function sets an XML property ( or attribute )
on the XML node pointed at by path. It does this by
a read / modify / write process. If you find yourself
doing this a lot, you need to consider batching this process.
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the component |
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the path to set the property on |
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the property name |
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the property value |
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the (optional) CORBA exception environment |
gchar* bonobo_ui_component_get_prop (BonoboUIComponent *component, const char *path, const char *prop, CORBA_Environment *opt_ev);
This helper function fetches an XML property ( or attribute )
from the XML node pointed at by path in the BonoboUIContainer
associated with component
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the component |
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the path to set the property on |
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the property name |
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the (optional) CORBA exception environment |
Returns : |
the xml property value or NULL - free with g_free. |
void bonobo_ui_component_set_status (BonoboUIComponent *component, const char *text, CORBA_Environment *opt_ev);
This sets the contents of the status bar to text in the
remote BonoboUIContainer associated with component.
This is done by setting the contents of the /status/main
node.
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the component |
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the new status text |
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typedef struct {
const char *cname;
BonoboUIVerbFn cb;
gpointer user_data;
gpointer dummy;
} BonoboUIVerb;
#define BONOBO_UI_VERB(name,cb) { (name), (cb), NULL }
This declares and fills a BonoboUIVerb structure suitable for use in constructing a lost of verbs to add with bonobo_ui_component_add_verb_list_with_data.
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the verb name |
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the callback function. |
#define BONOBO_UI_VERB_DATA(name,cb,data) { (name), (cb), (data) }
This declares and fills a BonoboUIVerb structure suitable for use in constructing a lost of verbs to add with bonobo_ui_component_add_verb_list.
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the verb name |
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the callback function |
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some associated user_data |
#define BONOBO_UI_UNSAFE_VERB(name,cb) { (name), ((BonoboUIVerbFn)(cb)), NULL }
As BONOBO_UI_VERB, but unsafely casts cb to the correct type
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the verb name |
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the callback function. |
#define BONOBO_UI_UNSAFE_VERB_DATA(name,cb,data) { (name), ((BonoboUIVerbFn)(cb)), (data) }
As BONOBO_UI_VERB_DATA, but unsafely casts cb to the correct type
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the verb name |
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the callback function |
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some associated user_data |
#define BONOBO_UI_VERB_END { NULL, NULL, NULL }
The terminator BonoboUIVerb structure for a list of BonoboUIVerbs.
void bonobo_ui_component_add_verb_list (BonoboUIComponent *component, const BonoboUIVerb *list);
Add a list of verbs with no associated user_data, you probably want bonobo_ui_component_add_verb_list_with_data
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the component |
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the list of verbs. |
void bonobo_ui_component_add_verb_list_with_data
(BonoboUIComponent *component,
const BonoboUIVerb *list,
gpointer user_data);
This is a helper function to save registering verbs individualy it allows registration of a great batch of verbs at one time in a list of BonoboUIVerb terminated by BONOBO_UI_VERB_END
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the component |
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the list of verbs |
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the user data passed to the verb callbacks |
void user_function (BonoboUIComponent *bonobouicomponent, gchar *arg1, gpointer user_data) : Run First
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the object which received the signal. |
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user data set when the signal handler was connected. |
void user_function (BonoboUIComponent *bonobouicomponent, gchar *arg1, gint arg2, gchar *arg3, gpointer user_data) : Run First
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the object which received the signal. |
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user data set when the signal handler was connected. |