| AT-SPI C Bindings Reference Manual | ||||
|---|---|---|---|---|
enum AccessibleState; struct AccessibleStateSet; void AccessibleStateSet_ref (AccessibleStateSet *obj); void AccessibleStateSet_unref (AccessibleStateSet *obj); void AccessibleStateSet_add (AccessibleStateSet *obj, AccessibleState state); AccessibleStateSet* AccessibleStateSet_compare (AccessibleStateSet *obj, AccessibleStateSet *obj2); SPIBoolean AccessibleStateSet_contains (AccessibleStateSet *obj, AccessibleState state); SPIBoolean AccessibleStateSet_equals (AccessibleStateSet *obj, AccessibleStateSet *obj2); SPIBoolean AccessibleStateSet_isEmpty (AccessibleStateSet *obj); void AccessibleStateSet_remove (AccessibleStateSet *obj, AccessibleState state);
typedef enum
{
SPI_STATE_INVALID,
SPI_STATE_ACTIVE,
SPI_STATE_ARMED,
SPI_STATE_BUSY,
SPI_STATE_CHECKED,
SPI_STATE_COLLAPSED,
SPI_STATE_DEFUNCT,
SPI_STATE_EDITABLE,
SPI_STATE_ENABLED,
SPI_STATE_EXPANDABLE,
SPI_STATE_EXPANDED,
SPI_STATE_FOCUSABLE,
SPI_STATE_FOCUSED,
SPI_STATE_HORIZONTAL,
SPI_STATE_ICONIFIED,
SPI_STATE_MODAL,
SPI_STATE_MULTI_LINE,
SPI_STATE_MULTISELECTABLE,
SPI_STATE_OPAQUE,
SPI_STATE_PRESSED,
SPI_STATE_RESIZABLE,
SPI_STATE_SELECTABLE,
SPI_STATE_SELECTED,
SPI_STATE_SENSITIVE,
SPI_STATE_SHOWING,
SPI_STATE_SINGLE_LINE,
SPI_STATE_STALE,
SPI_STATE_TRANSIENT,
SPI_STATE_VERTICAL,
SPI_STATE_VISIBLE,
SPI_STATE_MANAGES_DESCENDANTS,
SPI_STATE_INDETERMINATE,
SPI_STATE_TRUNCATED,
SPI_STATE_REQUIRED,
SPI_STATE_INVALID_ENTRY,
SPI_STATE_SUPPORTS_AUTOCOMPLETION,
SPI_STATE_SELECTABLE_TEXT,
SPI_STATE_IS_DEFAULT,
SPI_STATE_VISITED,
SPI_STATE_LAST_DEFINED
} AccessibleState;
The possibles states of an object.
struct AccessibleStateSet {
guint ref_count;
GArray *states;
};
An opaque structure representing an accessible object's state, which can then be queried via AccessibleStateSet APIs.
An AccessibleStateSet determines a component's state set. It is composed of a set of AccessibleState values.
guint ref_count; |
private |
GArray *states; |
private |
void AccessibleStateSet_ref (AccessibleStateSet *obj);
Increment the reference count for an AccessibleStateSet object.
obj : |
a pointer to the AccessibleStateSet object on which to operate. |
void AccessibleStateSet_unref (AccessibleStateSet *obj);
Decrement the reference count for an AccessibleStateSet object.
obj : |
a pointer to the AccessibleStateSet object on which to operate. |
void AccessibleStateSet_add (AccessibleStateSet *obj, AccessibleState state);
Add a particular AccessibleState to an AccessibleStateSet (i.e. set the given state to TRUE in the stateset.
obj : |
a pointer to the AccessibleStateSet object on which to operate. |
state : |
an AccessibleState to be added to the specified AccessibleStateSet |
AccessibleStateSet* AccessibleStateSet_compare (AccessibleStateSet *obj, AccessibleStateSet *obj2);
Determine the differences between two instances of AccessibleStateSet.
Not Yet Implemented.
.
see AccessibleStateSet_equals().
obj : |
a pointer to the first AccessibleStateSet object on which to operate. |
obj2 : |
a pointer to the second AccessibleStateSet object on which to operate. |
| Returns : | an AccessibleStateSet object containing all states contained on one of the two sets but not the other. |
SPIBoolean AccessibleStateSet_contains (AccessibleStateSet *obj, AccessibleState state);
Determine whether a given AccessibleStateSet includes a given state; that is,
whether state is true for the stateset in question.
obj : |
a pointer to the AccessibleStateSet object on which to operate. |
state : |
an AccessibleState for which the specified AccessibleStateSet will be queried. |
| Returns : | TRUE if state is true/included in the given AccessibleStateSet,
otherwise FALSE.
|
SPIBoolean AccessibleStateSet_equals (AccessibleStateSet *obj, AccessibleStateSet *obj2);
Determine whether two instances of AccessibleStateSet are equivalent (i.e. consist of the same AccessibleStates). Useful for checking multiple state variables at once; construct the target state then compare against it.
see AccessibleStateSet_compare().
obj : |
a pointer to the first AccessibleStateSet object on which to operate. |
obj2 : |
a pointer to the second AccessibleStateSet object on which to operate. |
| Returns : | TRUE if the two AccessibleStateSets are equivalent, otherwise FALSE. |
SPIBoolean AccessibleStateSet_isEmpty (AccessibleStateSet *obj);
Determine whether a given AccessibleStateSet is the empty set.
obj : |
a pointer to the AccessibleStateSet object on which to operate. |
| Returns : | TRUE if the given AccessibleStateSet contains no (true) states, otherwise FALSE. |
void AccessibleStateSet_remove (AccessibleStateSet *obj, AccessibleState state);
Remove a particular AccessibleState to an AccessibleStateSet (i.e. set the given state to FALSE in the stateset.)
obj : |
a pointer to the AccessibleStateSet object on which to operate. |
state : |
an AccessibleState to be removed from the specified AccessibleStateSet |