#include "IReferenceCounted.h"#include "SMaterial.h"#include "aabbox3d.h"#include "S3DVertex.h"#include "SVertexIndex.h"#include "EHardwareBufferFlags.h"#include "EPrimitiveTypes.h"Go to the source code of this file.
Everything in the Irrlicht Engine can be found in this namespace.
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...